![]() ![]() Geddy is a human who serves as the Vellie Guard. He spirals quickly into a small bout of depression, but is helped out of it by his self-proclaimed friend Geddy. As such, Otus is not seen as a suitable successor to the owl name. Otus is looked down upon by the other members of Vellie, because he is accident-prone. He is given an owl cloak by Asio, which gives him the ability to fly. The game begins with a scene including Otus's mentor Asio, who is training him to be an owl. The main character is called Otus, who is mute. The areas surrounding Vellie and Advent contain old relics and temples in them from the time the ancient owls were larger in number and ruled the land. The owls do not naturally have the ability to fly like their wild counterparts, but with the help of an owl cloak, they are given the ability to fly. Vellie is located near the floating city of Advent which is their capital. The village is made up of many different islands, and is populated with humans and owl-humanoid creatures alike. Owlboy takes place in the floating settlement of Vellie. When Otus' village is attacked by a band of pirates, he sets out on a journey to save it from them, and uncovers the lost truth of the Owls. The player controls a boy named Otus, who is a member of an owllike humanoid race called the Owls. Owlboy is set in the land of the sky the islands of the world below have been separated by a catastrophic event. As the game progresses, Otus gains allies that accompany him during his journey, each having their own weapon with exclusive properties. These objects vary in use, but are mainly used as ranged weapons, thrown weapons, and puzzle-solving tools. The player controls Otus, who is capable of flying and carrying objects during flight. The game is notable for its long development cycle, which began in 2007, and was released in November 2016. ![]() At the end of each scene you can watch short videos of your completed dioramas and share them with other players.Owlboy is a platform-adventure video game created by Norwegian independent developer D-Pad Studio. You work to strike a balance between the natural and the manufactured. However you play it, it's a game that depicts the ecology and interaction between nature and humanity. ![]() The main game gets slowly harder on each level, but there's also a sandbox mode with no goals. Create small overgrown dioramas of brutalism and beauty by planting seeds, repurposing hundreds of discarded objects and creating unique structures for nature to reclaim. Through the game, you harness the power of nature to overgrow lo-fi scenes of urban decay and manufactured landscapes. You also prune and water your plants to help them grow or tend their shape. As you progress this extends beyond just interacting with flora to providing new architectural elements to add, like road signs and lamp posts, that provide new structures for the plants to grow. Once you have eventually grown enough plants, flowers, shrubs and trees you can move onto the next level. In fact, you can take all the time you want. The scenes all look like they are taken from a zombie apocalypse game, only here there's no danger. Play involves choosing seeds, then rotating and exploring a vignette to find the best place to plant your different foliage. It has the same pixel-art style, but here you are left to take your time to grow each scene with a combination of plants and the detritus of civilisation. It's a low-pressure puzzle, from the team behind Kingdom. Cloud Gardens is a puzzle game where you grow vegetation over a dilapidated post-apocalyptic world.
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